Skip to content
This repository has been archived by the owner on Sep 20, 2024. It is now read-only.

Nuke: fixing unicode type detection in effect loaders #3002

Merged
merged 2 commits into from
Apr 4, 2022

Conversation

jakubjezek001
Copy link
Member

Brief description

Fixing unicode type detection in effect loaders

Testing notes:

  1. open testing nuke workfile in nuke12
  2. Load Effect family subset to scene either as Input process or as nodes

@jakubjezek001 jakubjezek001 self-assigned this Apr 1, 2022
@jakubjezek001 jakubjezek001 requested a review from 64qam April 1, 2022 14:45
@jakubjezek001 jakubjezek001 added the type: bug Something isn't working label Apr 1, 2022
@BigRoy
Copy link
Collaborator

BigRoy commented Apr 1, 2022

Should this also patch this one?

I think that might've been missed in PR #2948

@jakubjezek001
Copy link
Member Author

Should this also patch this one?

I think that might've been missed in PR #2948

yes you are right, I will add gizmo loader to this pr. Thanks

@jakubjezek001 jakubjezek001 merged commit c9d3209 into develop Apr 4, 2022
@jakubjezek001 jakubjezek001 deleted the bugfix/nuke12-unicode-error-effect-loaders branch April 4, 2022 08:51
@mkolar mkolar added this to the 3.9.3 milestone Apr 8, 2022
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
type: bug Something isn't working
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants